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Hey everyone, just sharing my research on using kangaroo techniques to tackle ECDLP. Check out Part 1.
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Here's the GitHub link: https://github.com/RetiredC/Kang-1. This software showcases different methods for resolving ECDLP with kangaroos.
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So the operations needed are roughly K * sqrt(range), where K varies by the method. First method is Classic totally straightforward. You got tame and wild kangaroos, and a collision between them solves the ECDLP.
K is around 2.10 for this approach.
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On to Part 2. I’ve got another method for managing kangaroo loops that works for any range and doesn’t increase operations. Only needs a compact list of visited points, and you can code that on GPU too!
That’ll be in Part 3.
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Now for Part 3, we got RCKangaroo software for both Windows and Linux. Here’s the link: https://github.com/RetiredC/RCKangaroo. This one features a speedy implementation and advanced loop handling for Nvidia cards.
When's the GPU version dropping?
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That's in part #3, so probably not too soon.
W#10Nov 16, 2024, 08:01 PM Hey all, I struggle with understanding math in C/C++. I use the Fastecdsa Library in Python, then switch to C/C++ for speed. Just wondering about how you define K.
F#11Nov 16, 2024, 09:11 PM If you can break down that rule of 4 algorithm you mentioned, I’d love to jump in on this convo.
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#12Nov 16, 2024, 10:44 PM I prefer C++ for speed testing. CUDA is way faster but tricky for research. I only use it at the end.
R#13Nov 17, 2024, 07:16 AM Added a diagram called 'diagram.jpg' today to help visualize.
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#14Nov 17, 2024, 07:58 AM Checked the diagram. If X is the pubkey, what’s the elliptic curve process on X when K = 1.15? Thanks!
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#15Nov 17, 2024, 08:13 AM Look at 'Ec.cpp' for more info. Here’s a link: https://en.bitcoin.it/wiki/Secp256k1.
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#16Nov 24, 2024, 05:57 AM Can I run this on MacOS?
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#17Nov 26, 2024, 01:51 AM Only Windows for now, requires Visual Studio with MFC.
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#18Nov 26, 2024, 03:34 AM Yep, it's old school hardcore C++.
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I might be missing something. I get elliptic curve stuff and signature algorithms, but your explanation seems off. Thanks for your work anyway.
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I’m proposing a new ECDLP solution needing 1.15*sqrt(N) operations. Check out this paper for methods needing 2*sqrt(N): https://arxiv.org/pdf/1501.07019.