Bitcoin Block Wars a free arcade shooter powered by Bitcoin from SegWit Games

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#1Oct 3, 2021, 09:34 AM
Bitcoin Block Wars A free arcade shooter powered by Bitcoin from the Irish game studio SegWit Games. So, we just launched Bitcoin Block Wars, a free-to-play arcade shooter that runs right in your browser using live data from the Bitcoin blockchain. No downloads or wallet connections needed, just play straight from your browser. You can check it out for free at the official site. Follow us on X or on Nostr to stay updated. Just to be clear, Bitcoin Block Wars isn’t about Play-to-Earn, NFTs, or staking. There are no token rewards and you don’t have to connect a wallet to play. No hidden financial tricks, just pure arcade fun. This is all about shooting, dodging, surviving, and facing off against bosses, with the gameplay influenced by real-time data from the Bitcoin blockchain for every run. Hit the image above to see a gameplay video. Key features: Totally free to play in your browser, whether on desktop or mobile. Arcade-style shooting and dodging, with survival and boss fights. Gameplay events shaped by real-time Bitcoin blockchain data. No Play-to-Earn or NFTs. No need for wallet connections. No pay-to-win tricks.
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4tla52011Full Member
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#2Oct 3, 2021, 11:06 AM
Welcome. Good actually. So I played the game and I noticed all the monsters coming from all directions. Shooting them is kinda difficult. Kinda shooting in one direction. The movement is smooth. But the one direction shooting is not good. Because the monsters are coming in all directions. Not like you can actually turn around. You can't. That's just my take.
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#3Oct 3, 2021, 11:42 AM
Thanks So yes the enemies do come from different locations around the screen , and while your ship can rotate pretty quickly, as you level up your enemies you’ll get more directions, level 1 is a single cannon, then double cannon, then triple cannon, then two additional 45 degree angled guns, and finally a rear shot as well So once you get the hang of the controls, and kill enemies without taking hits, it becomes considerably easier It’s twin stick control, so using them both together , means you’ll be able to weave your way through the field
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#4Oct 3, 2021, 05:17 PM
Bitcoin Block Wars beta boss footage — Bitcoin activity turned into arcade encounters I’ve started publishing beta footage for the minibosses and in-field bosses currently being tested in Bitcoin Block Wars. Play here: https://bitcoinblockwars.com Bitcoin Block Wars is a browser arcade shooter built around a simple idea: Bitcoin activity should not just sit in a block explorer — it should become playable. Blocks, fees, transactions, OP_RETURN-style data, dust-like fanout, UTXO consolidation, distribution patterns, and large value movement can all influence what the player sees inside the arena. The goal is not to simulate Bitcoin perfectly. The goal is to turn recognisable Bitcoin and mempool behaviour into readable arcade pressure. How the Bitcoin triggers work, at a public level The game watches for recognisable Bitcoin/network patterns: new blocks, fast or slow block cadence, fee pressure, message-style transactions, dust-like fanout, mass distribution, UTXO consolidation, and large-value movement. Those patterns do not directly spawn bosses the instant they appear. They create encounter possibilities. The game still decides whether the current run can introduce that encounter fairly. That separation matters. Bitcoin provides the live texture, surprise, and theme. The arcade rules still protect readability, pacing, and player agency. In other words: Bitcoin brings the chaos. The game decides when that chaos is allowed onto the screen. I’m keeping the exact thresholds, scoring, and activation logic private. The notes below describe the Bitcoin pattern each boss listens for at a public level, not the full detection recipe. Current beta boss footage Below are the current beta videos for nine Bitcoin-linked minibosses and in-field bosses. 1. Dust Swarm — Bitcoin Dust Burst Encounter Dust Swarm is based on dust-like transaction behaviour: tiny-value fanout, repeated small outputs, and transaction shapes that feel more like network grit than ordinary payment flow. In-game, that becomes a contamination boss. The arena fills with drifting dust clouds, motes, brown-orange storm fronts, and dirty field-control pressure. The threat is not just one big enemy firing at you. It is the field itself becoming polluted. Public trigger note Dust Swarm comes from the messy end of Bitcoin transaction activity: tiny-value fanout, repeated small outputs, and patterns that feel more like network grit than normal payment flow. The arcade translation is contamination. What looks like dust on-chain becomes clouds, motes, dirty pressure zones, and a battlefield that slowly feels polluted. Video link: https://www.youtube.com/watch?v=WTFpeUuilZY 2. Faucet Hydra — Mass Distribution Encounter Faucet Hydra is based on distribution-style transaction behaviour: value spraying outward to many recipients, like faucet payouts, batch sends, or exchange-style distribution. In-game, that becomes a multi-headed distribution gunship. Split heads, branch lanes, manifold bursts, and cascade drops push pressure across several angles at once. The boss is not meant to feel like generic bullet spam. The idea is distribution as attack grammar: one source, many outlets, many branches, many decisions. Public trigger note Faucet Hydra is tied to transactions that spread value outward across many recipients: faucet-like payouts, batch distribution, exchange-style sends, or similar many-output structures. That becomes the boss’s whole personality. One source splits into many heads, many lanes, and many simultaneous decisions. Video link: https://www.youtube.com/watch?v=e2rRxRaPG1Y 3. Fee Inferno — High-Fee Bitcoin Encounter Fee Inferno is the fee market turned into a boss. When fee pressure gets hot, the arena gets hot. The boss becomes a furnace-style threat: flame rails, ember fans, smoke, hot zones, meteor marks, and burning lane denial. The design goal is to make fee pressure feel like expensive blockspace. You still have room to survive, but the safe routes become narrower, more contested, and more costly to misread. Public trigger note Fee Inferno is driven by the feeling of hot blockspace: transactions paying up, fee pressure rising, and the mempool turning expensive. In-game, that pressure becomes heat. Safe space gets narrower. Lanes burn. Smoke and flame turn the fee market into something you can physically dodge. Video link: https://www.youtube.com/watch?v=2YYogCrCwg0 4. Message Boss — OP_RETURN Signal Encounter Message Boss is based on message-bearing Bitcoin transactions, especially OP_RETURN-style embedded data. The encounter turns chain data into a signal fight. Instead of simply firing bullets, the boss feels like it is writing danger into the field: relay beams, glyph cages, broadcast pulses, line scars, and encoded pressure. It should feel less like a generic beam turret and more like a hostile inscription engine broadcasting patterns into the arena. Public trigger note Message Boss listens for Bitcoin activity with a data or message flavour, especially OP_RETURN-style signalling. Instead of treating that as just metadata, the game turns it into hostile communication: relay beams, glyphs, broadcast pulses, and an arena that feels like it is being written over by the chain. Video link: https://www.youtube.com/watch?v=7gDW0DQ-ZEc 5. New Block Miniboss — Bitcoin Block Mined Encounter New Block Miniboss is a lightweight punctuation event for newly mined Bitcoin blocks. A new block is a major rhythm point in Bitcoin, so the game can mark it with a compact miniboss encounter. It is not supposed to derail the whole run. It is more like a chain event marker: the network moved forward, the arena noticed, and the player gets a short readable fight. Mine blocks. Fight blocks. Public trigger note New Block Miniboss is the cleanest chain rhythm encounter: the Bitcoin chain advances, and the arena may answer. It is not meant to hijack the run. It is a punctuation mark — a compact block-themed fight that says, “a new block landed; the game noticed.” Video link: https://www.youtube.com/watch?v=Q8934XVDcv0 6. Quick Succession Miniboss — Fast Block Encounter Quick Succession is based on unusually fast block cadence. If Bitcoin blocks arrive faster than expected, the game can express that as a tempo spike: paired pressure, double targets, relay movement, and faster decision-making. This is not a long mythic boss. It is a cadence punctuation mark. Fast blocks become fast trouble. Public trigger note Quick Succession is about tempo. When blocks arrive unusually quickly, the game can turn that faster chain rhythm into a short burst of arcade pressure. The result is a twin miniboss encounter: fast, sharp, and built to feel like the chain suddenly picked up speed. Video link: https://www.youtube.com/watch?v=Fdwp0S5wZc8 7. Stuck Block Boss — Long Block Interval Encounter Stuck Block is the opposite side of cadence: what happens when blocks take too long. A long interval can feel like the chain is jammed, so the boss becomes a blockade. Corridor clamps, heavy sweeps, pressure fields, and structural denial make the screen feel stalled and compressed. Every Bitcoin user understands the feeling: waiting for confirmation, watching the clock, and wondering when the next block will finally land. In-game, that tension becomes a boss that tries to lock down movement. Public trigger note Stuck Block comes from the opposite feeling: waiting too long for the next block. The boss turns that stalled-chain tension into arena pressure. Movement gets clamped, space feels blocked, and the fight carries the same mood as watching confirmations refuse to arrive. Video link: https://www.youtube.com/watch?v=BiA4_UTkfj4 8. UTXO Swarm Boss — Consolidation Transaction Encounter UTXO Swarm is based on consolidation-style transaction structure: many inputs being gathered and collapsed into fewer outputs. That is a great arcade verb. Consolidation becomes gathering,
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#5Oct 5, 2021, 04:40 PM
Looking for feedback, positive or negative!
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#6Oct 7, 2021, 08:20 PM
Must I install it on my phone before I’ll be able to play it, or is there another way to access the game? Because I tried playing it on Chrome, but it refused to work.Please, can someone tell me how I can do it? I’ve been trying,
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bear_maxiSenior Member
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#7Oct 7, 2021, 09:56 PM
You already  quoted the  OP,  wait for his reply . I believe it should be a browser based game.
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CalmLedgerSenior Member
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#8Oct 8, 2021, 04:09 PM
I confirmed this is works on my end, I use Chrome to play but I didn't survive for a long time. I am not a gamer so that is why I game over shortly This game is fun to play in your free time. Oh yes, I also tried using Mozilla and that is also works perfectly for me. So far it is good but I don't test it too long.
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wildomegaFull Member
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#9Oct 8, 2021, 06:28 PM
Would be good if this will be mobile friendly to be honest, even if you see testing it on mobile I really think it's not mobile friendly at all. I just tested it on my phone right now though it can be maximize to full but still it couldn't even click the shooting button because it's far more small in size compared to the feature to let you move. I think it's not a priority this time I know but will be great to see an update. Normal mode aren't that difficult on PC browser but it's really a challenge in mobile to play this one considering I can't navigate it much faster. I can't even get 1₿ score even wth an easy mode.
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#10Oct 8, 2021, 10:06 PM
hi guys, thanks for the messages, i'm just checking in as i've been finalising our first event on the 22nd, every 3 hours from 00:21 UTC the bitcoin pizza boss will be triggered in answer to your questions; 1. do you need to install it on your phone? No, it plays in browsers, I've tested on brave, chrome, safari (although i'm on iphone, any android specific problems would be great to hear about) 2. controls etc, the new build which will be going up tomorrow *should* make the mobile controls considerably better, as well as some improvements to keyboard and mouse for desktop players. 3. on difficulties, I'll make these a bit easier across normal and easy, i get the feedback that not everyone plays these kind of games, and it's not meant to be a hardcore game! 4. on mobile friendliness, I'm also making some improvements to the virtual thumb sticks, so it won't matter where you press on the left/right of the screen so it's comfortable, and I've also made some of the buttons a bit smaller (but you can still touch around them to trigger them), as well as making them a little more transparent to see what's going on behind them. I'll be deploying a new version tonight (Monday 18th) once i finish some final bug fixing around the calendar events (there'll be a load of them around mtgox bankruptcy, genesis block day etc) across the year. But I appreciate the feedback, if it's fun, great, if you're struggling with it, please don't hesitate to explain how and why, all the feedback helps and it's going to be in beta for a while. Thanks! Jamie
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chad21Full Member
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#11Oct 9, 2021, 02:12 AM
Looking for feedback, positive or negative!
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BasedGangFull Member
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#12Oct 9, 2021, 05:00 AM
I tried for a few minutes. Not sure how much fun I can have with it, but I can say the first few rounds are fine to me. That being said, the fonts feels too small for me. Is there any plan on adding customizable font size? I think it'll help with accessibility too. At least I don't have to look too hard when I play it. The menu and settings are okay, but some parts are definitely too small imo.
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#13Oct 10, 2021, 12:06 AM
Happy for this feedback, yes I'm working on that, are you playing on mobile or desktop?
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#14Oct 10, 2021, 08:33 AM
It’s Bitcoin Pizza Day, and I’ve released the first calendar boss for Bitcoin Block Wars. For today only, 22 May, the game has a scheduled Pizza Day warp boss encounter to celebrate @laszlo 's purchase.  It appears for 21 minutes every hour, starting at 00:21 UTC and repeating through 23:21 UTC. The encounter is a 4-phase pizza boss fight inside a warp zone, built as the first test of scheduled calendar bosses in the game. Going forward, this system will be used for more Bitcoin-related events, bosses, and timed encounters. Sneak peek at https://youtu.be/o9HXE4Hc6Oc You can challenge it here: https://bitcoinblockwars.com The game is still in beta, so feedback is very welcome, especially on the boss fight, difficulty, readability, and how the event appears in normal play.
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