How Are Gaming Tokens Influencing Crypto?

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sat420Member
Posts: 36 · Reputation: 225
#1Jan 15, 2023, 10:21 PM
Games like Axie Infinity (AXS), The Sandbox (SAND), and Gala (GALA) really brought gaming into the blockchain scene. They illustrated how owning digital assets and earning while playing can spark fresh economic models. Even though things have cooled down a bit, there’s still a lot going on with new projects merging gaming and crypto. Gaming tokens are showing us how blockchain can change the entertainment space. Do you guys think gaming could be the next big thing for getting more people into crypto?
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sigma07Senior Member
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#2Jan 16, 2023, 12:09 AM
I don't think that it will ever be back to the 2021 hype for NFT games. I've invested to these gaming tokens and I think that there's still a chance but it won't be as big as the 2021 growth that they went through. I'm still into gaming and I am having fun with it but, not anymore with the tokens that are related to it. Maybe someday if there will be gaming companies, the real ones like Valve, Sony or any other gaming companies will have their tokens, I might get into those because they're already established and maybe a couple of hundreds would be a good test investment on them.
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paul.ninjaFull Member
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#3Jan 16, 2023, 01:47 AM
"Gaming tokens" don't drive adoption, fun games do. Tokens are just the plumbing. 2021 taught us that ponzi-shaped "play-to-earn" burns hot and then nukes retention, because you can't out-yield boredom. What actually moves the needle is when the crypto bits disappear behind the UI and quietly give players things they already want: real ownership, permissionless trading, and the ability for modders and markets to thrive without asking the studio for mercy. If Valve/Sony ever bless asset markets, sure, fireworks. But we don't need to wait. The likely winners are games that treat tokens as an internal ledger for items and guild treasuries, not a casino chip stapled to the logo. Make speculation optional, keep sinks/sources balanced (EVE learned this the hard way before blockchains existed), protect players with hard caps and fraud controls, and let creators take a cut on open markets. Do that, and "gaming tokens" become the stealth on-ramp for millions who never touch an exchange, they'll just be playing, trading, and accidentally using crypto.
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alex_shardSenior Member
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#4Jan 16, 2023, 06:08 AM
This sound like hype to me because gaming tokens are not more trending like the time of  P2E that created so much hypes and people created so many tokens were also created in that respect. It was after a short while that people beg began to lose interest and this was how some of those projects failed. I'm yet to see how gaming tokens are making a comeback.
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jake365Full Member
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#5Jan 16, 2023, 08:09 AM
And what party does this "gaming" (which is just mindless clicking that can be done by bots) serves? What problem does it solve? Because to me it's just nonsense. "We will pay you to play our game with our tokens, because otherwise no one would play them as they suck". How is this a sustainable model? How does it make a world a better place? If you want to make money by clicking things, you are better off try to hustle other ways, and make money with advertisement clicks. You can literally make free content with AI and monetize it, or stuff like that. It will also make the world worse, but not worse then gaming tokens.
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wolf_blockFull Member
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#6Jan 16, 2023, 09:48 AM
Sorry, but I believe you are over-estimating what those projects have to offer to this market, since they already have pretty much the best chance of the world to make a difference and yet, they allowed greed and lack of vision for the future to fog what could have been a decentralized revolution of gaming. It did not happen because everything was about users making money, putting fun in a secondary place, when it was supposed to be the most important thing. People have moved on from play to earn and decentralized games, it is all about Artificial intelligence now, and gambling with memecoins.
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greggweiFull Member
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#7Jan 17, 2023, 02:39 PM
It's not. I think when it comes to gaming, it's the NFT project that they must adopt. Make players keep their hard-worked, grinded accounts valuable by keeping them as an NFT and then be sold for money or popular cryptocurrencies in a secure way. Don't get me wrong, but that's what I think. I owned both AXS and GALA coins before, and all I can say is the value kept dropping as time flew by. With NFT that won't happen as long as the game keeps running. A gamer could still play the NFT-ed account and make it stronger to gain more value, or they can sell it because it's ready for the market after paying to become an NFT. I played a lot of MMORPGs before. All I can say is that I wasted time and money paying for premiums while I cannot get anything in return. That's the hard truth of the gaming industry.
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paul1337Full Member
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#8Jan 19, 2023, 08:52 AM
We have seen a huge rise in play-to-earn models. This has already been a revolution for gaming tokens as compared to the traditional ingame currencies. Gaming tokens are getting more popular and this is also impacting crypto adoption among gamers who were first not that aware about cryptos. NFT integrations have also created a fuzz around the gaming industry and this is just getting more exciting. There will be some scalability challenges when it comes to gaming tokens which can be a drawback for these companies but I'm pretty sure they will overcome these challenges much quickly with increasing use cases. Gaming tokens can surely be a bridge towards mass adoption. Web3 gaming ecosystem is going to be the future of gaming and this is surely going to increase crypto adoption as well.
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#9Jan 21, 2023, 05:51 PM
I don't think NFTs are necessary for accounts to be bought and sold, although admittedly if a given game does have code to check for an NFT that can be one method of trading that could be convenient. There has been buying and selling of player-accounts since way back well before blockchains came along though, not even always with the co-operation of the game administration. -MarkM-
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maxi2011Member
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#10Jan 21, 2023, 09:20 PM
Gaming tokens do come with a bunch of risks which involves high volatility, token inflation and rug pulls. I agree with you about these coins either being worthless in future or making us end up in loses. The idea of NFT-ing accounts is really worth considerable and these gaming industries should think about it. Many times, gamers will rank up accounts just to sell those and make some profits but with these tokens it is really difficult to aim for profits. NFT's can be sold easily and linking an account to those NFT's will just increase their worth over time. But what I feel is even with the gaming tokens, people can still sell their gaming accounts directly right by just auctioning their players and selling the complete IDs. At least that's what is being going on since decades in the gaming industry.
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0x0rb1tSenior Member
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#11Jan 22, 2023, 01:37 AM
The gaming tokens you mentioned were just a temporary hype in crypto market. They didn't shape crypto, as the market is still the same after them. Gaming tokens were used for speculative purposes, so investors could make quick profit on the peak, crashing prices forever on the sequence. It means there isn't sustainable or organic demand for such tokens, at same time there is much supply. I guess there issue here is that usecases weren't developed for those tokens, besides the games being too monotonous and repetitive. Players lose interest for blockchain games because there aren't many different activities they can grind on them.
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#12Jan 22, 2023, 03:49 AM
Maybe gaming tokens haven't shaped crypto much so far, but the Galactic Milieu hopes to change that over the long term. Check out our historical tables and plots at https://galaxies.mygamesonline.org/digitalisassets.html to see stats going back to 2012. Glance from time to time at the latest "Latest Rates include-file" updated periodically at https://galaxies.mygamesonline.org/latestrates.inc , the instances of which were the data from which all those tables and plots were generated over all those years. The include-file is intended for use by scripts, for example back in the days of the Digitalis Open Transactions Server it was included by each Civilisation and Corp's buy and sell offer posting scripts to compute the offers each made to buy its own currency back from other Civilisations and Corps using the currencies of those other Civilisations and Corps. It can also be, and often is, used to re-compute its shown values to be denominated in any of the listed assets, or even in any arbitrary units, simply by dividing all the values by the value shown for the asset (or arbitrary value) you wish to see the values denominated in. Over the long term it is hoped that these "treasuries-based" values, calculated by dividing the total value of an asset's "treasury" by its number of units minted, will be able to "win out" over the otherwise somewhat unpredictable vagaries of "spot markets"; basically the "treasuries" ought long term to lend some stability, if only by the potential for someday some procedure to be instituted whereby some asset could be "dissolved" or "discontinued", releasing the contents of its "treasury" proportionately to the holders of its units... -MarkM-
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