My Experience Going From Nothing to First Profit in 2 Months by Making Memecoins on Solana

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#1Jun 25, 2025, 07:11 AM
My Experience Going From Nothing to First Profit in 2 Months by Making Memecoins I just got into the whole memecoin creation scene and found out that fair launch platforms like Pump.fun are fun but totally not competitive. All the successful developers out there are using tools, automation, and private setups. Nobody wants to spill the beans on that stuff publicly, it’s like a secret club. How I Went From Zero to First Profit in 2 Months First Month: I spent tons of time looking for guides, watching YouTube videos, and dodging a million scams, finding barely any decent info on how launching really works. When I first tried to launch a coin on Pump.fun, it was a total flop, only 3 bots ended up buying. And those bots sold everything in like 5 seconds, no chance to do anything on my end. The first lesson hit me hard: if you don’t have at least $1000, you better find a way to earn it before trying to learn how to launch coins. My initial failed tries were just simple developer buys for 0.1-0.5 SOL. The only thing that changed was I ended up losing more on fees when I bought more. Losses were small, like 5-10%, but after about 10 attempts, your funds are wiped out. The second lesson I picked up was that developers often make the first buys themselves but use multiple wallets (like a bunch of them so it’s not obvious it’s one person, with different amounts and timings). This trick isn’t just for developers either, snipers use it to grab most of the supply early, and traders don’t want to hold more than 2-3% of supply in one wallet. So, this is pretty much the only way to pump your token up to a 10-15K market cap so traders notice and see some potential for trading.
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